![]() ![]() Though your tone changes based on your responses in “Andromeda,” Ryder’s playful, at time snarky attitude takes some of the gravitas out of the decision-making. ![]() “The Witcher 3,” “Life is Strange” - heck, the entire Telltale Games catalog (whose Season 1 of “The Walking Dead” bested “Mass Effect 3” in most 2012 Game of the Year Awards) have pushed the envelope of branching narrative design, making each choice feel impactful. Other franchises have taken the cue and built branching narratives with greater emotional value. The dialogue system isn’t as thrilling as it used to be, however. Regardless of how you play Ryder, he (or she) is quick to joke and seems intent on keeping the joy of discovery intact. ![]() Despite some nasty bad guys and extremely high stakes, it’s also significantly more lighthearted than the trilogy’s dour doomsday scenario. ![]() Conversation options have expanded beyond the binary Paragon/Renegade of prior games, adding flexibility and giving you a bit more agency over your particular Ryder. Mostly, that’s done though a tweaked version of the branching narrative structure Bioware is known for. ![]()
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